vibemon: Live Companion

Spawn a companion with a face, a voice, and enough personality to judge you, roast you, and occasionally say something deranged at exactly the right moment. That chaos is not a side effect. That is the product. That is the content.

  • One-click character spawn
  • Chat + donation context
  • Voice, Brain, Vision, Hearing
  • Steam Workshop sharing
  • No cloud token rent
  • NVIDIA + Radeon support

Watch it misbehave in motion.

If you need a little chaos to stay entertaining, this is the footage: companion moments, character drama, and desktop mayhem with enough context to keep up.

A companion studio for desktops and bits that should not work.

One-click spawn gives you a ready character. It reads the stream, chat, and context around you, then chimes in when it has something that fits your pace and the moment.

Spawn a co-host

Describe a companion, add an image, or bring supported 3D input. vibemon turns the seed into a character with a look, voice direction, moods, and animation-ready personality.

Personality

Each companion starts with its own vibe instead of arriving as blank oatmeal. If you want, you can still shape the prompt, tone, behavior, and reactions until the personality lands exactly where you want it.

React on cue

The reaction stack is tuned to catch what is actually worth reacting to, pull the interesting signal out of the sludge, and skip the boring filler that would make the whole thing feel fake.

Chat + donation context

It reads chat, catches donation moments, and reacts in ways that make people want to poke the stream again just to see what the creature does next.

Loaded knowledge

Drop in lore, notes, bios, rules, or giant text files, and the companion can lean on that knowledge instead of improvising nonsense with suspicious confidence.

Search tool

It can look things up, fact-check on the fly, help with game progression, and answer with current information instead of model archaeology from six months ago.

Your GPU already pays rent. Let it do something funny.

vibemon is built around a local-first stack: brain, voice, eyes, ears, and 3D character creation run on your machine instead of billing you every time the companion blinks at a joke. Cloud is optional. The good nonsense starts at home.

vibemon GlitchCat mascot holding a glowing processor chip

Quipster

A light local brain around ~6.4 GB VRAM for quick thinking, timing, and in-character replies without renting a cloud model for every punchline.

Yapper

Local emotional voice around ~1.9 GB VRAM. Small enough to live on the machine, expressive enough to make a character sound like a problem with timing.

SideEye

Local vision around ~3.2 GB VRAM, so the companion can watch the game or stream without charging you a tiny invoice for every frame it understands.

Nosy

Fast local hearing around ~0.5 GB VRAM for catching what you said, keeping up with stream audio, and not missing the one cursed phrase chat will repeat forever.

Local 3D spawn

The character pipeline targets an 8 GB peak path for character generation, because "make me a little desktop menace" should not require a render farm.

RadeonKit

NVIDIA sits on the main lane. Radeon gets its own local runtime toolbox too, experimental in the honest engineering sense, not the "good luck, buddy" sense.

Make dead air less dead.

Wishlist vibemon on Steam and keep the release on your radar. The companion may judge your choices; unlike people, it knows when the moment actually needs it.

Add to wishlist