Spawn a co-host
Describe a companion, add an image, or bring supported 3D input. vibemon turns the seed into a character with a look, voice direction, moods, and animation-ready personality.
Spawn a companion with a face, a voice, and enough personality to judge you, roast you, and occasionally say something deranged at exactly the right moment. That chaos is not a side effect. That is the product. That is the content.
Give a desktop companion a face, a voice, and a little context, and suddenly the room has one more opinion than anyone asked for.
One-click spawn gives you a ready character. It reads the stream, chat, and context around you, then chimes in when it has something that fits your pace and the moment.
Describe a companion, add an image, or bring supported 3D input. vibemon turns the seed into a character with a look, voice direction, moods, and animation-ready personality.
Each companion starts with its own vibe instead of arriving as boiled chicken with no seasoning. If you want, you can still shape the prompt, tone, behavior, and reactions until the personality lands exactly where you want it.
The reaction stack is tuned to catch what is actually worth reacting to, pull the interesting signal out of the sludge, and skip the boring filler and uninvited two cents from the sidelines.
It reads chat, catches donation moments, and reacts in ways that make people want to poke the stream again just to see what the creature does next.
Drop in lore, notes, bios, rules, or giant text files, and the companion can lean on that knowledge instead of improvising nonsense with suspicious confidence.
It can look things up, fact-check on the fly, help with game progression, and answer with current information instead of model archaeology from six months ago.
vibemon is built around a local-first stack: brain, voice, eyes, ears, and 3D character creation run on your machine instead of billing you every time the companion blinks at a joke. Cloud is optional. The good nonsense starts at home.
A light local brain around ~6.4 GB VRAM for quick thinking, timing, and in-character replies without renting a cloud model for every punchline.
Local emotional voice around ~1.9 GB VRAM. Small enough to live on the machine, expressive enough to make a character sound like a problem with timing.
Local vision around ~3.2 GB VRAM, so the companion can watch game or stream without charging for every frame it reads. The same brain can also be used for visual analysis too.
Fast local hearing around ~0.5 GB VRAM for catching what you said, keeping up with stream audio, and not missing the one cursed phrase chat will repeat forever.
The character pipeline targets an 8 GB peak path for character generation, because "make me a little desktop menace" should not require a render farm.
NVIDIA sits on the main lane. Radeon gets its own local runtime toolbox too, experimental in the honest engineering sense, not the "good luck, buddy" sense.
Wishlist vibemon on Steam and keep the release on your radar. The companion may judge your choices; unlike people, it knows when the moment actually needs it.